A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
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I'd like to thank you for validating my initial impression. I spent an hour just trying to get past the first mini-boss. Then I gave up and logged out. Pretty game but wow, really?
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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