A small list of Sekiro’s biggest offenses in no particular order: -The game requires you to constantly engage in twitch-reflex battles while using a character who handles like a 57 Cadillac. -Combat is 99% reactive, with parry windows that are measured in milliseconds.
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-No, seriously, you don’t understand how fucking tiring it is fighting these bosses. I *got* your fucking attack pattern, Miniboss 20153, asking me to evade it five hundred times to slowly chip away your health is beyond excessive.
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-Bosses like to glitch their attacks and movements! One second they’re obeying the laws of physics, the next a ten ton bull just warped ninety degrees to the side and now you’re dead because every boss combo one shots you. -Every boss combo one shots you.
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-The camera loses target lock when you get too close to a wall or far away from an enemy. In a game that relies on you target locking enemies in order to evade/attack, this is less than ideal. -Playing this game is like punching yourself repeatedly in the balls, but not as fun.
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Nouvelle conversation -
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Ce Tweet est indisponible.
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If you thought this was a witty joke, I have bad news
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Le chargement semble prendre du temps.
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