This is a fantastic piece by the fantastic @jon_bois, but I have to regretfully inform you that he did not, in fact, find the SADDEST PUNT IN THE WORLD.
How do I know?
Because I, under duress, perpetrated the SADDEST PUNT IN THE WORLD in 2008.
https://www.nfl.com/gamecenter/2008092807/2008/REG4/vikings@titans …https://twitter.com/jon_bois/status/1097964871164063747 …
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A properly used timeout can save :40 seconds when you're punting back to a winning team. So you could use that as a loose proxy
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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yeah timeouts are tougher to account for, but if i could whittle the sample down to something low enough i could probably just do it manually
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I bet if you started with time remaining (2 minutes or less) and score (14 points or less) that would narrow it down a ton. If they’re punting before the 2 minute warning, odds are they have enough timeouts to force a three and out, and if it’s greater than 14 it’s a loss anyway
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