@ChrisWarcraft I've read the TotG rules 3x & can't make heads or tails of it. You MUST trade or seize to get cards from your hand into play? Cards in your resource area aren't played, just used to to summon? Is there a full video tutorial?
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For Red, the ideal play is a turn one Sand Dune into a turn two Nomad Camp, but you can also get quite a bit of mileage out of a turn two Wandering Hermit or Reflection of Ishtar too. It really just depends on how your draws go (don't forget to draw two cards per turn!)
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But yeah, sometimes you just won't have an early game creature play with the preconstructed decks so you'll have to try to keep your opponent under control with some cheap schemes. We built the preconstructed decks to have plenty of early game options though
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