It's time for Late Night Thoughts On Game Balance™. This thread is gonna meander, so fair warning.
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No one likes losing. Losing sucks, and if you want to beat your friend (and you have disposable income), you're going to buy more decks to pull that winner. It's the same mentality that causes people to spend $10k a month on lootboxes.
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And I'd be willing to bet a very large sum of money that the Keyforge model calls for an expansion release, let's call it, oh, say, four months from now, that introduces new decks with new mechanics that are ever so *slightly* better.
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Same model as Hearthstone, same model as M:tG, buy the new stuff or get left behind. And yeah, if that's your business model, that's your business model. You're counting on people not noticing.
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But holy shit, stop lying to them. That's all I ask. Stop pretending you care about the player as anything other than a cash spewing mark you're trying to nail.
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Anyways, I have Thoughts™. Good night.
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Fin de la conversation
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Le chargement semble prendre du temps.
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