It's time for Late Night Thoughts On Game Balance™. This thread is gonna meander, so fair warning.
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Since your deck is random, and there is no deckbuilding, it's inevitable that some random combinations of decks will be better than others. You might have a 40% win deck, and your friend might have an 80% win deck. That's where the gacha model strikes.
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No one likes losing. Losing sucks, and if you want to beat your friend (and you have disposable income), you're going to buy more decks to pull that winner. It's the same mentality that causes people to spend $10k a month on lootboxes.
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And I'd be willing to bet a very large sum of money that the Keyforge model calls for an expansion release, let's call it, oh, say, four months from now, that introduces new decks with new mechanics that are ever so *slightly* better.
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Same model as Hearthstone, same model as M:tG, buy the new stuff or get left behind. And yeah, if that's your business model, that's your business model. You're counting on people not noticing.
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But holy shit, stop lying to them. That's all I ask. Stop pretending you care about the player as anything other than a cash spewing mark you're trying to nail.
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Anyways, I have Thoughts™. Good night.
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Fin de la conversation
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That sucks!
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The reason online gacha games work is the ease with which they let people spend their money. Not just in amount, but even just the actual effort is low to do it. A physical card game on this model seems destined to fail just because of the additional effort and logistics...
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Le chargement semble prendre du temps.
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