It has probably changed since 1.0 since it was widely criticized
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You racked up score for playing through the game and there was a victory threshold, one so low that you'd probably win on score before finishing whatever goal you were actually working towards
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Winning or losing to a score victory in ES2 wasn't fun
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but I can't help but think
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The endgame of most 4X games isn't particularly exciting either. You know you're almost certain to win long before you actually finish the rocket or mop up the last two capitals or whatever
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4X games get increasingly tedious in the lategame, with an increasing number of decisions each with decreasing game impact
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It was incredibly unsatisfying to get "interrupted" by a score win but you were almost certain to win some other way
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It's not like the "endgame" of mopup is especially satisfying
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but on the third hand
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Is this too much of a smark opinion? Are most players capable of seeing the snowball form and estimating its inevitability before it tips down the hill?
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Personally, I can usually tell around midgame if I'm going to win or not. Then it's just a matter of slogging through.
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En réponse à @ChrisWarcraft @a_man_in_black
Which is unfortunate because most of the "cool" stuff is gated behind endgame content, but by the time you unlock it you don't really need it.
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En réponse à @ChrisWarcraft
I extremely have this problem with Stellaris
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Le chargement semble prendre du temps.
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