Minimorph's design restricts it to being burst as silences can only be burst due to stack issues, like freezes. Also, minimorph right now is keeping Lee Sin on check. Too much interaction can also be as problematic as burst speed removal. I'd even say mini is healthy for the game
-
-
Vastauksena käyttäjille @JoStands4Jolly ja @DeadboltDoris
Then IMO Lee Sin should be changed so Yauso and whole other regions who's identity come with means to counter removal aren't nullified.
1 vastaus 0 uudelleentwiittausta 3 tykkäystä -
Vastauksena käyttäjälle @ChadVerrall
So to be clear it's not purely a Lee Sin problem. Minimorph is good against decks that bring a single big threat (3x specifically), and that's what it was designed to be good against. It's the tradeoff you make when your deck has a single point of failure (which isn't always bad)
8 vastausta 0 uudelleentwiittausta 10 tykkäystä -
Vastauksena käyttäjille @DeadboltDoris ja @ChadVerrall
The number of times I’ve lost a game last second with my GP being cucked is very annoying. The deck isnt even central around making sure GP is out. Makes me want to drop the game.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä -
It would have been the same had they used any other hard removal spell though, right? That deck doesn't have an answer to Vengance, Thermobeam or any other hard removal, does it?
2 vastausta 0 uudelleentwiittausta 0 tykkäystä -
Incorrect. All the other hard removal spells allow for interaction. A Deny, Hourglass, Recall, etc, as means to stop it (Which forces the 'remover' to bait out protection and or wait for mana use). Also, all the other means of removal, SI has means of reviving -- not with Mini.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä -
GP decks don't have access to those things you mentioned, & most deck don't either. Most SI decks don't have ways to revive either so killing or silencing become basically the same. That means, Shira wouldn't have been able to do anything even if Vengance was played.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä -
I'm not talking GP, I'm looking bigger picture. What are you talking about? SI has Mist's Call, Scribe of Sorrows, and the Rekindler -- all become devalued due to Minimorph. Silence is not allowed to target champions (Purify) and if it is (Hush) it's limited to the round.
2 vastausta 0 uudelleentwiittausta 0 tykkäystä -
Idk, hon. What I've been trying to say is that Mini, despite being burst & "uninteractive", doesn't prevent a healthy meta game. And trust me, Mini being fast would be much worse than at burst as it functions as "stat locker" & therefore create a new form of uninteractability
1 vastaus 0 uudelleentwiittausta 0 tykkäystä -
1/2 Changing to Fast just means all the existing tool kits for countering or dodging become valid. If the problem is "those are too good' address that Vs removing interactivity.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä
2/2 The problem is not that it's existence (as a single card) prevents a healthy meta. The problems: -It creates feel bad moments -If you dislike removal, enjoy combo centric decks there is zero recourse in over coming the card -Is a slippery slope of escalation in removal
-
-
I genuinely agree with all of those points. But as I believe I've said and so has the LoR design team (multiple times), the speed of Mini is related to design, not balance. So you can ask for a mana increase but not for it to be fast. 1/2
2 vastausta 0 uudelleentwiittausta 1 tykkäys -
Vastauksena käyttäjille @JoStands4Jolly, @ChadVerrall ja
There is a reason why silences & freezes are burst or slow. They can't be healthy as a fast spell due to how those mechanics work in LoR therefore that wouldn't be the correct approach to tackle the issue of mini, which I believe is completely fine, from a balance standpoint. 2/2
1 vastaus 0 uudelleentwiittausta 0 tykkäystä - Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.