Typically if I'm having problems with removal or Champion death my go to answer is to shift to a region that has Deny, Recall, Hourglass or Rite of Negation. Minimorph's 6 cost is mid-game range and I have no ability to mitigate it's influence in a game. I find that frustrating.
1/2 Changing to Fast just means all the existing tool kits for countering or dodging become valid. If the problem is "those are too good' address that Vs removing interactivity.
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2/2 The problem is not that it's existence (as a single card) prevents a healthy meta. The problems: -It creates feel bad moments -If you dislike removal, enjoy combo centric decks there is zero recourse in over coming the card -Is a slippery slope of escalation in removal
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I genuinely agree with all of those points. But as I believe I've said and so has the LoR design team (multiple times), the speed of Mini is related to design, not balance. So you can ask for a mana increase but not for it to be fast. 1/2
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