Yes hi, hello! Let's chat about LoR stuff! My team is starting work on the January balance patch and I thought this would be a great opportunity for y'all to share your thoughts and opinions on what you'd love to see changed!
1/2 I wanted to circle back. I disagree that too much interaction is bad. Interaction and response is core to interactivity. It invites decision making, resource management and choice. I can see an argument being made for new player reduce complexity...
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2/2 But new player is different discussion... Now one could argue that there are too many 'counters' that reduce removal usefulness but if that's the case I feel like a balance pass on said 'protection' would be better than escalating and nullifying the option to counter.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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