There’s no increased “presence” in VR. You’re still sitting on a couch looking at a screen and using an input device, it’s just the screen is closer to your eyes. FaceTime improves communication because you’re seeing their face; VR hurts it because you’re seeing a big robot face.
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Vastauksena käyttäjille @russish ja @Rangutang
You are 100% incorrect. Immersion and presence are the strength of VR -- With it, I can see your body move, your hands, in addition to hearing your voice and in the future see your face.
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Vastauksena käyttäjille @ChadVerrall ja @Rangutang
You can see someone’s body, hands, and face move via FaceTime TODAY and you don’t have to wear goggles or hold a control device so you’re more free to be authentic and present.
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And because you’re seeing their actual face instead of an animated fish or avatar you can see the micro expressions that are an essential part of deep human communication. That’s impossible to replicate in VR until we’ve got a holodeck, like Geoff said.
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Vastauksena käyttäjille @russish ja @Rangutang
How many VR games have you played Russ?
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Vastauksena käyttäjille @ChadVerrall ja @Rangutang
I haven't kept track. I've played a decent number but not for long, because wearing VR goggles with the glasses I need to see quickly gives me a headache and some games cause nausea, which is not an issue I have with texting, video chat, or non-VR video games.
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Vastauksena käyttäjille @russish ja @Rangutang
As a game developer for 23 years that has worked on flat screen games and now done VR games for 6 years (Lone Echo 1 and Lone Echo 2), I will again say for a fact that presence (seeing your hands, being at a location) is greater than non-VR games. Immersion in VR is greater.
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Vastauksena käyttäjille @ChadVerrall ja @Rangutang
That's awesome and I think VR is perfectly fine for games! I'm not talking about games, though, Geoff's original post was talking about basic communication like Zuck was selling it for. I was a game designer for 6 years then switched careers to online education.
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In that role I spent hundreds of hours or more (6-8 per day, 3-5 days per week) teaching, communicating, and emotionally connecting with tens of thousands of people around the world. I couldn't have done that with VR; emotional connection is far superior via real-face video.
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It's the uncanny valley, it's the lack of microexpressions. When VR gets to the point of holodecks or video representation of faces—maybe! If the tech isn't obnoxious to wear and available to everyone, it could be great! But it's not ideal for basic communication at this time.
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Yes, I agree it's not quite ready at this moment, but some of the future tech coming looks promising.
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