The problem with Meta (and ideas like it) is that that sort of thing would be amazing in a literal matrix or holodeck, and every possible implementation that is less than that is way too much effort for what you get out of it. I have a screen and text already and it’s fine.
As a game developer for 23 years that has worked on flat screen games and now done VR games for 6 years (Lone Echo 1 and Lone Echo 2), I will again say for a fact that presence (seeing your hands, being at a location) is greater than non-VR games. Immersion in VR is greater.
-
-
That's awesome and I think VR is perfectly fine for games! I'm not talking about games, though, Geoff's original post was talking about basic communication like Zuck was selling it for. I was a game designer for 6 years then switched careers to online education.
-
In that role I spent hundreds of hours or more (6-8 per day, 3-5 days per week) teaching, communicating, and emotionally connecting with tens of thousands of people around the world. I couldn't have done that with VR; emotional connection is far superior via real-face video.
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.