So how DOES one become a quest designer? What is this role all about? What disciplines do I need to learn to do your job?
I get asked this A LOT, so here is my attempt at a thread addressing these questions. 
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To start, some disclaimers. - I am but ONE quest designer, and I do not speak for ALL quest designers. - My experience is primarily geared toward MMO's, I cannot speak for single player games or other narrative-focused games. - I am not a hiring manager. Got it? Let's go!
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I'll start with the easiest of the three questions. What, precisely, do quest designers DO? In my experience, Quest Design is a cross-discipline role. Yes, we write. But we also build. Some of us populate the world itself with NPCs that do things that enhance the story.
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Some of us build the bones and tech behind complex narrative sequences like WoW's scenarios or single player dungeons. Many of us build the set pieces that allow narrative moments to play in real time, in game. Think of any time an NPC does something in response to your actions.
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We also write character dialogue, item descriptions, name creatures and NPCs, write long lore dumps in the form of journals and notes left by NPCs, and quest text itself. MOST of the time, it is a mix of all of those things. If this seems like a lot, you're right! It is.
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There are other avenues. Narrative design is often primarily a writing role, with some considerations for helping the narrative blend with existing game systems. This is more... deciding when and how to use cinematics, structuring the story beats into the overall game flow, etc.
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Vastauksena käyttäjälle @CallMeQuestifer
Some companies split the roles between Narrative Designer (Sometimes called Technical Narrative Designer) who focus on the macro picture of a scenario, logic scripting, stubbing first pass names/dialogue and have a Writer who focuses specifically on words.
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I'd also argue the brain space and 'flow' of shifting gears between logic/scripting (narrative macro design) and the craft of writing is difficult to do. I think it's best to sperate them and allow people to focus on one over the other.
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Vastauksena käyttäjälle @ChadVerrall
I think there's a strong argument to be made that you get more cohesive narratives when it's the same person doing both, but yes. They are VERY different skills and cultivating them in the same person is HARD.
0 vastausta 0 uudelleentwiittausta 1 tykkäysKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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