So how DOES one become a quest designer? What is this role all about? What disciplines do I need to learn to do your job?
I get asked this A LOT, so here is my attempt at a thread addressing these questions. 
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I'd also argue the brain space and 'flow' of shifting gears between logic/scripting (narrative macro design) and the craft of writing is difficult to do. I think it's best to sperate them and allow people to focus on one over the other.
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I think there's a strong argument to be made that you get more cohesive narratives when it's the same person doing both, but yes. They are VERY different skills and cultivating them in the same person is HARD.
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