New animation!
1st attempt at a first person animation, and gosh was it fun to make.
I wanted to explore more gamedev concept here, by using animation instead of UI to give informations to the player, here to express the fuse time of the grenade.
#animation3D #maya #fpsanimationpic.twitter.com/UKQMQccuf7
-
-
Good point, I was thinking about it more like an ability tied to a specific character rather than a grenade. Of course, for a risk/reward, the grenade could for example cover a big area, but player shouldn't be able to do something else (aka shooting) while casting it.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.