Alright let’s play a little guessing game for non-devs: Make a guess for me for how long you believe it takes to build a full 3D character from scratch for a game. Including concept, tools, pipeline, style development with existing standard software. Make a wild guess.
My goal was to give the non-dev's a bit of a hint or make them aware there will be some variance to the answer.
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I think the original point of the question was to see what non-dev's guesses were like without dev intervention/increased info as a baseline? Esp b/c I've seen
@Gaohmee try to learn what non-devs know and figure out how to bridge the gap in info. -
Yeah! And also: I could toss a bunch of technical terms and parameters at people but it would make the question less accessible. Just interested in getting people’s gut feeling on things like this :)
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