DnD 4e was good. fight me
To me they sterilized the system in the name of 'balance' every ability was a mix of existing core mechanics to the point where 'nothing' was cool. It was also so heavily reliant on requiring miniatures so theater of mind was almost impossible.
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The best thing they did with 4e was even the playing field between fighters and spell casters by providing non-spell casting classes with more actions. It was a necessary stepping stone to get where 5e goodness is at, but it was also painful imo.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Like I said, not for everyone, but I thought those very same features made things very understandable for people who don't immediately grok theatre of the mind. It might not be right for your table but that doesn't make it bad.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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"coolness" is in the eye of the beholder, and largely up to how the dm and players interact, I think a lot of dms saw those detailed rules heavy action descriptions and felt like they didn't have room to be creative, but that's a mental block, not a rules problem.
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I'll absolutely agree that 4e did have some good things going for it but ultimately the system had me running away to other RPG systems. 5e has my group playing D&D for extended time which is unheard of for us (as we usually play other systems).
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