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Celestalon ‏@Celestalon 2 Dec 2013

@oliviadgrace Re: a question in that article... Yes, base damage/healing on spells is removed too. All from scaling. Equal scaling for all!

0 replies 2 retweets 1 favorite
  • Retweets 2
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  • Jim Haskell WoWWiki of Draenor Olivia Grace
2:49 PM - 2 Dec 2013
  1. Celestalon ‏@Celestalon 3 Dec 2013

    @twiterisforfite Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly.

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  2. Celestalon ‏@Celestalon 3 Dec 2013

    @twiterisforfite In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up.

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  3. not a real name ‏@twiterisforfite 3 Dec 2013

    @Celestalon Even in TBC, heals had a much larger gain from 60 to 70 because they didn't scale as well with gear. Mostly good for hybrids tho

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  4. john jones ‏@jjones186 4 Dec 2013

    @Celestalon @twiterisforfite So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.

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  5. not a real name ‏@twiterisforfite 4 Dec 2013

    @Celestalon It would be interesting if damage specializations could use spirit gear for heals without being mana-limited in dps rotation

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  6. Celestalon ‏@Celestalon 4 Dec 2013

    @jjones186 @twiterisforfite There are still base stats.

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  7. Richard Brown ‏@rebrown38 4 Dec 2013

    @Celestalon @twiterisforfite would be nice for weapons to means as much to casters a physical.

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  8. Vengerwow ‏@Vengerwow 4 Dec 2013

    @Celestalon @twiterisforfite Should fix some balance issues at lower lvl. sounds good.

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  9. not a real name ‏@twiterisforfite 4 Dec 2013

    @Vengerwow @Celestalon That's how it currently is, and it makes heals and certain dmg abilities OP because base is more important at low lvl

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  10. not a real name ‏@twiterisforfite 4 Dec 2013

    @Celestalon Actually, this means physical specs still don't get spell scaling from weapons. And would caster specs use SP for melee attacks?

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  11. Timothy Seltman ‏@Hinalover 4 Dec 2013

    @Celestalon @twiterisforfite Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?

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  12. Celestalon ‏@Celestalon 4 Dec 2013

    @rebrown38 @twiterisforfite Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge.

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  13. Celestalon ‏@Celestalon 4 Dec 2013

    @Hinalover @twiterisforfite Yes, weapon damage will still be a thing.

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  14. Torvaldus ‏@Torvaldus 4 Dec 2013

    @Celestalon @rebrown38 @twiterisforfite Maybe more important in power? But graphically? My staff disappears when I cast a spell!

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  15. Lunavale ‏@LunavaleLL 4 Dec 2013

    @Celestalon @jjones186 @twiterisforfite Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit

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  16. Celestalon ‏@Celestalon 4 Dec 2013

    @LunavaleLL @jjones186 @twiterisforfite No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int.

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  17. Celestalon ‏@Celestalon 4 Dec 2013

    @LunavaleLL @jjones186 @twiterisforfite More similar to haste, where there is no base amount of haste.

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  18. Secondwind ‏@Seerows_Law 4 Dec 2013

    @Celestalon @LunavaleLL @jjones186 @twiterisforfite Hi. This is me still lobbying for each primary to grant some of a different secondary.

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  19. not a real name ‏@twiterisforfite 4 Dec 2013

    @Seerows_Law @Celestalon If you want multistrike, cast the spell again. Agil giving crit/dodge was originally because it only gave 1 AP

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  20. not a real name ‏@twiterisforfite 4 Dec 2013

    @Torvaldus @Celestalon But it reappears when you hit things

    Expand Collapse 0 replies 0 retweets 0 favorites

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