@Venaliter @DrenaFrostmane @Celestalon You've failed to explain how item squish somehow nerfs absorbs relative to raw healing
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@tiberria@DrenaFrostmane@Celestalon Now, absorbs can shield for ~10% of your health, instead of ~24% - more room for direct heals (3/3) -
@Venaliter@tiberria@DrenaFrostmane You guys are making incorrect assumptions about how much health pools are being squished. -
@Celestalon@Venaliter@tiberria@DrenaFrostmane Are the health levels we saw at Blizzcon not a good indicator? -
@ryegeleye@Venaliter@tiberria@DrenaFrostmane Not sure what was in the BlizzCon build. Important bit: Base health is gone. All HP = Stam. -
@Celestalon@Venaliter@tiberria@DrenaFrostmane And how does that work with freshly created characters who have no gear? Dumb idea. -
@ryegeleye@Venaliter@tiberria@DrenaFrostmane No gear doesn't mean no Stamina. Characters have base Stamina. -
@Celestalon@ryegeleye@Venaliter@DrenaFrostmane Blizzcon screenshots seem to show Player HP = STA x 25
@tiberria I believe it reaches 30 HP per Sta at lvl 100.
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@Celestalon Did you only reduced Stat per Ilvl (6k Stam -> 1k Stam), or did you reduced stat's fx too (6k Stam, 20k HP -> 6k Stam, 5k HP)? -
@Celestalon@tiberria@holinka Is that 30 number set in stone? I'd really consider increasing health to slow down pvp. Squish is great time -
@Celestalon@tiberria Sea's Question is a good one. Are you guys gonna inrease health even more to slow down pvp? Cant stand gimp 2 sec play -
@Celestalon Why? Haven't you guys figured out that making things linear = better? 10 stam should equal 100 hp, even at level 100.
Tiberria
Venaliter
Celestalon
Adam
Andre Silva
Zaul
Jeremy Hanson