i'm curious: what do people mean when they say "intermediate-level docs"? specifically for rust, i feel like between "getting your footing" and "dark corners and esoterica" there's not much that's language-specific to talk about
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Replying to @QuietMisdreavus
A few things are glimpsed in 1st ed but nowhere in 2nd ed of the book: - idiomatic rust - patterns - other non-beginner things that aren't really well documented anywhere else e.g. macros, ffi, nostd. I feel like these are intermediat docs that are missing/incomplete/out of date
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Replying to @passcod @QuietMisdreavus
There's a whole chapter on patterns in 2nd ed now, fyi :) https://doc.rust-lang.org/stable/book/second-edition/ch18-00-patterns.html …
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Replying to @Carols10cents @QuietMisdreavus
ah, no, not rust *match* patterns, sorry. That was ambiguous. Like, design patterns. Gang of Four, but in the context of rust.
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Somewhere down the line, a POODR- or 99Bottles-like book exploring Good Rust Design And How To Get There (except not for OOP, obviously) would be awesome, but a bit of a different/greater challenge.
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Ahhhhh I see. We do a little bit of that in ch 17: https://doc.rust-lang.org/stable/book/second-edition/ch17-03-oo-design-patterns.html … and there's this that was started but needs help: https://github.com/rust-unofficial/patterns …
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