Any thoughts on @Adsk3dsMax CAT system for video game animation? #animation #gamedev #3dsmax
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Antwort an @animator_jerzy @Adsk3dsMax
I loved using CAT when I mainly used 3DS Max. Problem with Game Animation though is that I had a lot of issues with exporting the anims, I would get weird cases of joints go crazy but it's probably fixed today.
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I think you're in trouble if you use the CAT rig objects as if they were bones for skinning. Instead, what I do is use CAT purely as a control rig, and constrain a good old set of bones to the rig objects using Pos/Rot constraints. (1/2)
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Antwort an @MaxLebled @CallumAnimates und
This is to keep both hierarchies separate as far as parent/children (link) relationships are concerned, because the FBX exporter doesn't support exporting an object if its parent affects it. But Pos/Rot constraint results can just get baked—it's an FBX exporter setting! (2/2)
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Can't belive it never occurred to me at the time to treat CAT as a control rig; when we were taught at Uni it was just to treat it as a skeleton. I'm definitely gonna give this a try, thank you :D
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