Any thoughts on @Adsk3dsMax CAT system for video game animation? #animation #gamedev #3dsmax
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I haven't had a lot of experience exporting yet since I have been doing very simple stuff but I have heard a lot about issues regarding exporting animations from CAT.
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I think you're in trouble if you use the CAT rig objects as if they were bones for skinning. Instead, what I do is use CAT purely as a control rig, and constrain a good old set of bones to the rig objects using Pos/Rot constraints. (1/2)
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This is to keep both hierarchies separate as far as parent/children (link) relationships are concerned, because the FBX exporter doesn't support exporting an object if its parent affects it. But Pos/Rot constraint results can just get baked—it's an FBX exporter setting! (2/2)
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