wow this is the first time i've seen z-fighting in this renderer and it has a really interesting texture! i'm sure once i clean up depth channel it'll look different, but this is so nice.pic.twitter.com/Trkz6Odwte
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possibly because i'm doing interpolation of depth values in a way which is dependent on screen space in some way?
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it seems linked to the slope of the line on the left side
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