5. of course there are technical benefits too - generally faster to make low fidelity assets than high fidelity ones, easier to render, etc! please feel free to point out anything i've missed or to challenge these points :)
4. abstractions & visual shorthand are less noticeable in lower fidelity environments. a rotating 3d model representing a collectible, that you can just touch to collect, looks normal in a PS1 game but might be immersion breaking in a PS5 one!
-and this rad art from the Metroid NES manual shows that sprites (especially lower bit ones!) are very much open to interpretation. again, you allow the player to use their imagination more, which i think is awesome.
3. you can be more ambiguous visually. what does this green texture from mario 64 depict? is it organic or manmade? when it gets blown up to a certain size, it has this surreal ambiguity that i find very appealing-
2. it is obvious what you can/can't walk on, since the geometry you see can match the collision exactly. this enhances exploration & navigation as you won't write off potentially explorable areas as background noise. very good for adventure/platformer games!!
1. players are forced to use their imagination to fill in the blanks & interpret what they're experiencing. our imaginations can create something more vivid than a realistic depiction ever could. i think this is why PSX horror is so popular! (images from Hollow Head & Faith)
hi folks! here is a little thread 🧵 on the benefits of low-fidelity art styles in games, such as pixel art and low poly. i think that, beyond just nostalgia, these styles can positively contribute to the experience of games! #gamedev#indiedev
Glass Specter (paradox Vaporeon!) - Water/Ghost. "Created for deepsea exploration. It is completely liquid except for its thin chassis." #pokemon#fakemon#PokemonScarletViolet
raichu + flareon + charizard + primeape = thermamo! it's a fire/electric type that's bursting with energy. if sufficiently angered, it releases all of that energy in a catastrophic plasma wave #pokemon#fakemon#PokemonScarletViolet
dragon/dark gengar. it uses cruel tactics in battle to fill its enemies with rage, then absorbs that rage to power itself further. the face of every opponent it defeats is etched into its armor. #pokemon#fakemon#PokemonScarletViolet
little birthday request from me too... if you've been following me for a while, and you have a game demo/beta/etc you want feedback on, send it over to me, i'd love to try it! (may take me a little while though haha)
hey folks! halloween is around the bend so i'm itchin to draw some monsters. reply to this post with a set of emojis (like ☠🎃🐌) and i'll pick some to design a few monsters around c:
tropius + rhyhorn - the bananas around its neck are protected by a thick, rocky peel. if you manage to break them open, you will be rewarded with delicious sweetness - but try taking them by force and you’ll be in for a world of hurt. ask nicely instead! #pokemon#fakemon