Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release)
LIVE #WebGL/#WebAssembly comet's voyage / attractor formula / description / source code:
https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz …
YouTube FullHD:
https://youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOn
-
Show this thread
-
Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature. It should work well also on mobile devices that support full WebGL2 Any feedback is welcome (about this LIVE sample)
1 reply 0 retweets 0 likesShow this thread -
Replying to @BrutPitt
"Explore" links working well on a Pixel 2 with Chrome Dev 81.0.4000.0 - comet links unfortunately don't work. Seem to crash the HTML renderer process. Would like to help you get to the bottom of it if you can create a small test case.
2 replies 0 retweets 1 like -
Replying to @gfxprogrammer
I just tested on 81.0.4000 and is strangely slower to start compared to 79 (about 3/5 sec. for first init), but I get no error in remote debug console, and finally it starts Anyway I did a webPage with debug version and a ErrorLogBox, to test wglChAoS.P: https://github.com/BrutPitt/glChAoS.P/tree/master/wglChAoSP_test …
1 reply 0 retweets 0 likes
I'm sorry, it shows also the github site image "card", but if you click on it, you go directly on webPage test. Thanks, again.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.