Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release)
LIVE #WebGL/#WebAssembly comet's voyage / attractor formula / description / source code:
https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz …
YouTube FullHD:
https://youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOn
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Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature. It should work well also on mobile devices that support full WebGL2 Any feedback is welcome (about this LIVE sample)
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Replying to @BrutPitt
"Explore" links working well on a Pixel 2 with Chrome Dev 81.0.4000.0 - comet links unfortunately don't work. Seem to crash the HTML renderer process. Would like to help you get to the bottom of it if you can create a small test case.
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Replying to @gfxprogrammer
Thanks, Ken. I had gotten a non conformal behavior with "transformFeedback between browsers and also with same browser between PC/mobile, though mostly on FireFox (but i thought have resolved) Now I predispose a debug version with a verbose log box.
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Replying to @BrutPitt @gfxprogrammer
Currently I changed also the behavior of canvas: Default open a "new window" (on PC) with same size of canvas area, so it can go better in full screen. If "fixed canvas" chekbox is selected, it open a "new tab" with a non resizable canvas
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In "fixed canvas" already I visualize short error messages, like "loading error" or "exception throw".
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