#WebGL #MandelBulb #RayMarching
Pure WebGL 1.0 experiment with
- blinn-phong light model,
- ambient occlusion
- shadows
- subpixel subdivision
- level of details (DE epsilon / Iterations)
- auto-progressive step of accuracy (AA)
https://github.com/BrutPitt/wglMandelBulber …pic.twitter.com/KA1ontQcZd
12:11 AM - 18 Aug 2019
0 replies
5 retweets
15 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.