Making progress on something I've dreamed about for years - growing large-scale DLA structures on the surface of 3D models. Here is a point cloud of 100k particles grown on a cube. They seem to grow on face edges in particular, so my point-triangle hit test needs work. Ideas?pic.twitter.com/Pqm4v84nyT
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Replying to @jasonwebb
Very beautiful! In recent days I had posted the changes I made in the code of
@FogleBird to insert it into#glChAoSP Now I use a single file header FLANN (fast and slight), for spatial index, fastRandomGenerator Marsaglia algorithms, and template classeshttps://github.com/BrutPitt/DLAf-optimized …1 reply 0 retweets 1 like -
Replying to @BrutPitt @FogleBird
Great minds think alike! :D In glChAoSP when using an imported PLY file are you doing point + mesh face collision detection, or only point + mesh vertex? I'm having some issues getting mine working properly.
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Replying to @jasonwebb @FogleBird
What are the issues you're having?
8:45 PM - 11 May 2019
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