Making progress on something I've dreamed about for years - growing large-scale DLA structures on the surface of 3D models. Here is a point cloud of 100k particles grown on a cube. They seem to grow on face edges in particular, so my point-triangle hit test needs work. Ideas?pic.twitter.com/Pqm4v84nyT
:D Technically glChAoSP uses only points: p(x,y,z,w) (where w is color or speed), and based on pointSize I build a type of "Surface Splatting" I don't calculate mesh or collision but use shaders & zBuffer to build/hide, on fly, surfaces In imported PLY takes only points & colors