Making progress on something I've dreamed about for years - growing large-scale DLA structures on the surface of 3D models. Here is a point cloud of 100k particles grown on a cube. They seem to grow on face edges in particular, so my point-triangle hit test needs work. Ideas?pic.twitter.com/Pqm4v84nyT
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Great minds think alike! :D In glChAoSP when using an imported PLY file are you doing point + mesh face collision detection, or only point + mesh vertex? I'm having some issues getting mine working properly.
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But glChAoSP was born for the exploration of attractors and wanted to be agile and lean to maintain real-time rendering up to 270M dots, in only 4GB VRAM For DLA via PLY: charge points (object or previous DLA), calculate a new boundingRadius, and rebuild tree index
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