BrutPitt / Michele Morrone

@BrutPitt

Freelance Software Engineer glChAoS.P / wglChAoS.P - /

Bologna - Italy
Joined February 2012

Media

  1. Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release) LIVE / comet's voyage / attractor formula / description / source code: YouTube FullHD:

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  2. glChAoS.P - 3D strange attractors GPU scout and hypercomplex fractals: up to 200 Million particles and over 100 3D objects to explore Website with full math formulas and new full interactive experience via /: Image: attractor

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  3. Replying to

    Like me... with this "collection of Science" ('86) that I love. Was my first meeting with visual math

  4. Replying to

    Currently I am not in a museum but I still have many books from the 80s .. including manuals of Your "loved" Turbo Pascal ('87) 🙂

  5. In this version 11 new unedited attractor types: absolutely original transposition in 3D/4D of famous 2D attractors like: PopCorn (copper coils), Hopalong, Mira, and... Interactive webPage: GitHub release note:

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  6. New wglChAoS.P ver.1.4.2 / 3D realTime scout and hypercomplex New website pages: full access to math formulas, source code and fully interactive exploration of any single attractor/fractal

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  7. Do you remember PopCorn? (I'm talking about fractals, not mais snacks😉) This is an "Absolutely Personal" transposition of famous 2D attractor, in 4D Available in wglChAoS.P 1.42, , explorable also from glChAoS.P page site:

  8. imGuIZMO.quat can interface to glm (math lib) or to be totally standalone... use "template" or "not template" classes... and all simply using compiler "define" Fully configurable also in shapes, colors and facets / LIVE demo:

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  9. Finally I decided to start rewriting the pages of attractor formulas of site and to give them more math connotation Now is also possible to explore a specific attractor, viewing it in (/), directly from html page

  10. A guessed prediction, made (about) 30 years before (1991)... and... ... a strange oxymoron! (directly from "Best of" Microsoft System Journal, 1989) Image

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  11. Rummaging in the attic I found my first computer magazine, when I had a Vic20 and I dreamed of a Pet8032 (because the C64 was not yet born) (In the photo , "Miss Italia" 1982: PC like a luxury car) ("we aspiring engineers" dreamed of.. computers not Miss) 🙄😶😇

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  12. Now with "clipping planes" feature with boundary coloring, a better visualization, and some others improvements visible in the release note page:

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  14. Replying to

    And this is console output (first and second run), with all messages I hope it can be useful

  15. Replying to

    But in both systems I get a transparent background... though shader works Fedora have NVidia 1050TI, Ubuntu AMD RX480 In Fedora I get also ".4 required by ...", but I have it (v.7.61.1) installed What Linux distro and compiler version have you used?

  16. Replying to

    3D RealTime scout, hypercomplex and DLA3D Live online : It's a lightened version of OpenSource and multi-platform GitHub code:

  17. Replying to

    But yours optimizations are ON or OFF? I know C ++ better, and in C++ is possible to generate Debug code (optimization OFF) and (also) ReleaseWithDebugInfo (optimization ON + Debug)... Below the code differences between two modes in VS-2019:

  18. glslSmartDeNoise Fast, optimized, smart/flexible spatial Full configurable circular kernel - Standard Deviation sigma radius - K sigma coefficient - Edge sharpening threshold Live 2 demo gitHub code

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  19. Find the wrong pattern...

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