BrutPitt / Michele Morrone

@BrutPitt

Freelance Software Engineer glChAoS.P / wglChAoS.P - /

Bologna - Italy
Joined February 2012

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  1. Pinned Tweet

    DLA-3D (Diffusion Limited Aggregation) with glChAoS.P, new v.1.3 (beta), now with dualpass rendering, ambient occlusion and shadows 6 Million of particles fps

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  2. Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature. It should work well also on mobile devices that support full WebGL2 Any feedback is welcome (about this LIVE sample)

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  3. Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release) LIVE / comet's voyage / attractor formula / description / source code: YouTube FullHD:

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  4. Also this is awesome: imgui-ws over WebSocket by Same ImGui app shared over multiple clients Live examples on github page:

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  5. 10 Dec 2019

    An experimental thing of beauty by : "ImTui" a text-mode/terminal output wrapper over Dear ImGui

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  6. 6 Dec 2019
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  7. 4 Dec 2019

    Mathematics and beauty. Source:

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  8. 4 Dec 2019

    Mathematics and mystery. Source:

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  9. It's freeware, , multi platform and both for desktop and live browsable / "lightened" version... also with touchscreen support for mobile devices, like smartphone and tablets (with a good GPU) SourceCode github page:

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  10. glChAoS.P - 3D strange attractors GPU scout and hypercomplex fractals: up to 200 Million particles and over 100 3D objects to explore Website with full math formulas and new full interactive experience via /: Image: attractor

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  11. 2 Dec 2019

    glcheck A testing framework for WebGL 1 and 2 applications

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  12. 28 Nov 2019
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  13. 27 Nov 2019

    Productive procrastination series : Diffusion-limited aggregation (DLA) based on outstanding article by , triangulated using by , rendered in

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  14. 26 Nov 2019
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  15. 25 Nov 2019
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  16. In this version 11 new unedited attractor types: absolutely original transposition in 3D/4D of famous 2D attractors like: PopCorn (copper coils), Hopalong, Mira, and... Interactive webPage: GitHub release note:

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  17. New wglChAoS.P ver.1.4.2 / 3D realTime scout and hypercomplex New website pages: full access to math formulas, source code and fully interactive exploration of any single attractor/fractal

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  18. 21 Nov 2019

    Implemented a little thing called "auxin flux canalization", which adjusts vein segment width based on how long a vein gets. Also added per-cluster colors because its purtier that way 😍

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  19. 21 Nov 2019
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  20. Arrivo adesso l'hanno già postata questa??? 😂😂😂😂

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  21. 19 Nov 2019

    Finished a post about instanced line rendering: TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: Enjoy!

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