It doesn't - AR is voice-first too See Snap's voice activated lenses as the first single celled organisms emerging Bixby showing how conversational UI isn't just text/voice, but graphics, buttons, all the GUI. Just re-oriented around context and user intenthttps://twitter.com/geekvsmachine/status/1027924736607543296 …
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Replying to @basche42
Sure, you’ll initiate AR queries with voice first, but then you’ll be presented with a GUI. A GUI that can present contextually relevant ads
So isn’t the pivot only necessary for voice-only (or visually constrained) GUIs?
Excellent post, BTW!
CC @BrianRoemmele2 replies 0 retweets 2 likes -
Replying to @geekvsmachine @BrianRoemmele
Those ads will be even more unpalatable in the combo of AR and voice than they are with just voice. Which is why companies who make money off of ads aren’t gonna win the AR chokepoint in my estimation
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Replying to @basche42 @geekvsmachine
Gentlemen, I would add that the answer to this is based on the timeline. If you look at the end point of the timeline all of this converges into on thing. Along the way they are discreet components of a vestigial UI.
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Replying to @BrianRoemmele @basche42
Erik Brown Retweeted Mattyford
Let’s just hope it doesn’t terminate here
https://twitter.com/mattyford/status/915318796809854978?s=21 …Erik Brown added,
2 replies 0 retweets 1 like
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