Q: how should pop hist. media deal with challenging historical misconceptions and malexpectations - e.g. diverse Middle Ages, "Lions led by donkeys" in WW1, etc. A: prioritize getting the history right over popular discourse, and be gracious around good-faith imperfections
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Q: is "Impartial benevolence" in EUIV possible? i.e. being pacifist, minimizing colonization/enslavement, etc. A: yes, but it is deeply suboptimal.
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Q: "ViOlEnT ViDeOgAmEs" is discourse - are there thoughts about how impactful high-fidelity games can be on behavior? A: little evidence that there is *any* influence on behavior. but, narratives can have impact and thought is required on what arguments the game makes.
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Q: were there any ancient states that disliked violence, or is that truly a result of increasing casualties in 19th/20th c? A: Roman attitudes towards war changes during civil wars! reiterates argument that states' calculus changes with industrialization.
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Q: games, war, and diversity - do games/pop media reflect increasing cognizance of historical diversity? A: games are modern products of modern discourses. EU IV is better than Empire: Total War, though still flawed. Games struggle with non-state peoples/bad assumptions.
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bonus: Criticism can "defang" bad histories by identifying what elements should be disregarded (e.g. *300*'s Spartans fighting for democracy with 80% of population enslaved). but bad histories are powerful and persuasive, and so visibility of that criticism is important.
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overall, really good talk at identifying a thing that is ongoing and bringing that awareness to a new audience. But, I would have liked to see more (building on EUIV ACOUP posts) on building pedagogy around pop media/historical criticism, moving beyond doing outreach in isolation
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Vastauksena käyttäjälle @ludohistory
Thanks for coming! Your question was a great one and I think you are right that we need to think more about building pedagogies that answer the changing information/media landscape.
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Vastauksena käyttäjälle @BretDevereaux
Thanks! I'm experimenting around with the AC Valhalla Discovery Tour at the moment on how to best make companion commentary that's built to be a short commitment (unlike my 9-hour 100% playthrough lol), so it's a topic that's been on my mind a lot.
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Vastauksena käyttäjälle @ludohistory
In some ways I feel like the old fuddy-duddy in all of this because in the end, what I do is write essays - it often feels like I am pressing out my thinking on rocket science on a clay tablet in cuneiform. But I am glad to see efforts to build pedagogies with these new...
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...media and contexts, because in the end I think there is tremendous potential in them. Let's Plays or curated video essays, esp. for games, can deliver analysis in immediate ways an essay can't.
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