Its interesting seeing all of the They-Are-Billions-like games now coming out (Conan: Unconquered, Age of Darkness, Diplomacy is not an Option, also kind of Mindustry and Riftbreaker). They feel like a riff on tower defense games but also owe a fair bit of DNA to Stronghold.
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Another problem for CA is that it is extremely difficult to model shock in a game. So much of counter-attacking comes from being unexpectedly pushed from a direction or the sheer surprise of a retreating enemy suddenly moving towards you.
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This would require intricate models for what the specific unit knows and it's relationships with units nearby as well as a significant amount of RNG.
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I guess you would really need the AI to have better macro economy management, I'm not sure if this is hard, or if CA tried this and it wasn't fun. I play on Medium because I don't have much time and I like winning!
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It's funny, I've played Total Warhammer on Legendary, but eventually dropped back down to 'Hard' because the difficulty 'cheats' break so many systems that Vhard and Legendary just aren't worth it. So I can absolutely imagining playing on Normal for the same reason.
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