Its interesting seeing all of the They-Are-Billions-like games now coming out (Conan: Unconquered, Age of Darkness, Diplomacy is not an Option, also kind of Mindustry and Riftbreaker). They feel like a riff on tower defense games but also owe a fair bit of DNA to Stronghold.
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That's not to say the They-Are-Billions style defense games are bad; they're not. I played TAB and it was fun. But it seems like the genre of fort/castle builders never simulated actual fort/castle design very well and now seem to be moving further away from basic principles.
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Maybe I should add a primer on some of the principles of historical defense design to the to-do list for the blog at some point (though I'd probably keep it restricted to the European tradition for the sake of my sanity).
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