...which brings strike groups to try to engage you directly, but also potentially long range missile and air-strikes. Its often best to avoid until you can fight on ground of your choosing, but to avoid you have to know where the enemy is!
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I think this is what the game intends for you to do, as leaving SG's alone makes Khiva+ensuing phase insanely difficult. The problem is that it communicates this poorly and instead pushes you towards a rush to Khiva. Hidden cities are also super swing-ey.
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It also really doesn't help that it's mechanically built as a roguelite while (in recent patches) stunting the new game+ mechanisms that are critically to making roguelites fun. It's the blessing and curse of one man studios-- unique vision with major gameflow flaws.
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The game is astonishingly easy if you go heavy on aircraft carriers. I designed one that held like 20 craft and as long as you stay stocked on ammo, strike groups are a piece of cake. Of course it was like beating my head against a wall before I tried that strategy lol
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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