You have ELINT too, of course, but it can't see enemy groups that don't run their radar. You also have IRST, infrared tracking, which can track things out to around 300km. Much shorter range, but works on everything, totally passive.
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One of my favorite games to emerge from the Russian indy scene! Only complaints I have is that, like a lot of Russian games, the difficulty curve is really poorly done and pretty hostile to learning. That and the story could have used a bit of internal quality control.
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Yeah it is not at all beginner friendly and expects you to learn via a lot of trial and error. There are a lot of neat features that are completely undocumented, like how you can hide from radar by landing. And the difficulty curve is backwards - it gets easier, not harder.
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also it's insistence on integrating every tool, detector, and marker into the interface as a clickable thing and in-universe object is baller as hell
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Yeah, that moment when you realize the ruler and protractor are not only usable, but utterly essential.
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Tämä twiitti ei ole saatavilla.
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I keep meaning to grab that on a steam sale!
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This is fascinating, please write more about this (or even do a educational let's play video?)
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If you can't wait for Dr. Devereaux, a guy on YouTube going by phrosphor has an in-depth unmodded playthrough where he explains just about everything in detail.https://www.youtube.com/watch?v=hCHO66KtQKc&t=163s …
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This sounds … extremely dope
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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