So the briefest background is that you play as the commander of a retro-futuristic fleet of air-battleships. Your ships can engage with cruise missiles and aircraft outside of visual range or with traditional artillery or short-range missiles in close combat.
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Just about the only thing it doesn't do is feed you actively wrong information (though you can do this, for instance, by detaching a fast ship to intentionally get spotted going one way and break contact - the AI will rush after the ghost you just created, while you slip past).
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So you are constantly forced to make decisions (do I have time to repair here? refuel? where should I go next?) based on incomplete, fragmentary or dated information.
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The limitations of the campaign also make you think in terms of task forces with specific purposes and fuel economy, rather than just bashing around in one big blob as in most 'strategy' games.
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Anyway, it's on Steam (https://store.steampowered.com/app/1434950/HighFleet/ …) and not too pricey. Don't let the clunky-looking UI put you off it; it's perfectly functional (and actually part of the charm - all of those buttons and nobs actually do things).
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