This week on the blog: More Victoria II! We're continuing our look at @PdxInteractive 's industrial revolution Grand Strategy game by asking how it handles war in the period and why - in a game about WWI - the best move is not to fight at all.https://acoup.blog/2021/08/20/collections-teaching-paradox-victoria-ii-part-ii-the-ruin-of-war/ …
-
-
The genius here is that for all of the simplification and abstraction, the game systems do a good enough job of simulating both rising productivity and the rising destructiveness of war to create the same effect we view historically where after a point war doesn't 'pay.'
Näytä tämä ketju -
It also, I think, shows the brilliance of this particular implementation of the pop system, which does more to put a human face on the costs of war than I have seen done in perhaps any other major release commercial war game.
Näytä tämä ketju
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.