This is the post in this series I've most wanted to write, because I think this is perhaps the best example of the promise of a simulation approach to historical gaming...and consequently, despite Vicky2's well established jank, the crowning triumph of Paradox design.
-
-
Näytä tämä ketju
-
The genius here is that for all of the simplification and abstraction, the game systems do a good enough job of simulating both rising productivity and the rising destructiveness of war to create the same effect we view historically where after a point war doesn't 'pay.'
Näytä tämä ketju -
It also, I think, shows the brilliance of this particular implementation of the pop system, which does more to put a human face on the costs of war than I have seen done in perhaps any other major release commercial war game.
Näytä tämä ketju
Keskustelun loppu
Uusi keskustelu -
-
-
This was maybe the best thing I’ve read on your blog so far. It completely overturned the way I thought about the long peace and modern society’s aversion to war.
-
Wow that's a good incentive to read it
Keskustelun loppu
Uusi keskustelu -
-
-
I really enjoyed that one, thank you. Something about that theory just clicked for me. Although it does beg the question, what's up with WWII? Could you say WWI was the climax of interstate anarchy, and WWII was the climax of ideology? Or does it just take 2 to learn our lesson?
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
-
-
Out of curiosity, have you looked into mods and how they try to tackle various short-comings (depending on the respective author's perception of "short-coming", of course)?
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
-
-
Do you have a previous post about Imperator Rome?
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
-
-
So I had an idea for how to continuously transition from a Europa Universalis system of combat to a Hearts of Iron-ish system. Split battles into two phases: Dispersed and Concentrated. In the Dispersed phase, an army attempts to move in to a province. 1/
-
In the Concentrated phase, the attacking army has forced its way into a province and fights the defender *again*, with the loser forced to retreat from the province and the winner keeping/gaining control. 2/
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.