This week on the blog, our analysis of @PDX_Dev_Studio 's @E_Universalis and the theory of history it presents continues!
This time, we're looking at how EU4 portrays war and diplomacy and esp. how it serves as a surprisingly good IR-realism simulator:https://acoup.blog/2021/05/07/collections-teaching-paradox-europa-universalis-iv-part-ii-red-queens/ …
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And the AI isn't brick-stupid, so deterrence actually works - if you are a hard target, or outright stronger, the AI won't attack you. They'll only attack if they think they can win.
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While embargos and other sanctions exist in game, they don't serve a behavior-modifying purpose...but then there is a huge argument about if sanctions serve a behavior-modifying purpose in the real world so

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