As a CEO and James Bond villain, I worry that remote work will allow my staff to avoid the trapdoors I have placed under their chairs.
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Vastauksena käyttäjälle @BeijingPalmer
May I suggest that Evil Genius 2 is actually quite good and you might enjoy it? Though for the most part, the trapdoors that lead to sharks are for enemy agents and not your staff. For the most part.
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Vastauksena käyttäjille @BretDevereaux ja @BeijingPalmer
I actually read mostly disappointing reviews about the lack of tutorial/instruction especially if you didn't play the first game.
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Vastauksena käyttäjille @TBBW1 ja @BeijingPalmer
True. The game is poorly explained. There is increasingly a proliferation of steam guides which fill some of that gap. The difference between an efficiently designed layer and an inefficiently designed one is considerable and that isn't made clear.
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Vastauksena käyttäjille @BretDevereaux ja @BeijingPalmer
Unfortunately, the same holds true for Spellcaster University. Even the guides aren't particularly helpful about the underlying statistics and needs. I don't understand why devs today do this. They're not making a Dwarf Fortress where the mistakes you make ARE the game.
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Vastauksena käyttäjille @TBBW1 ja @BeijingPalmer
I've noticed that - a tendency for games, especially smaller studio and indie games - to be massively under-documented. My guess is that it's a result of genre-shifts. You can really see in the aughts a deliberate shift away from the heavy manuals of earlier games...
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...and instead a desire to have quick, intuitive tutorials and very slow and natural mechanics introductions. But then you get small teams trying to revive early-aughts or 90s genres (DK2, the genre-setter for the lair-builder was '99) not realizing that...
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...the big manuals the games came with carried a lot of that weight. And you can't just put it into a PDF because unlike a physical manual, you can't have it in your hands while you play. So the demands of in-game documentation become very significant in ways I think...
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...that the devs, who after all played the originals and so know all of this already, don't realize. EG2's systems are actually fairly well designed, I think, but very poorly explained (and also the inability to run secondary objectives in parallel slows the game down to much)
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