As a CEO and James Bond villain, I worry that remote work will allow my staff to avoid the trapdoors I have placed under their chairs.
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...and instead a desire to have quick, intuitive tutorials and very slow and natural mechanics introductions. But then you get small teams trying to revive early-aughts or 90s genres (DK2, the genre-setter for the lair-builder was '99) not realizing that...
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...the big manuals the games came with carried a lot of that weight. And you can't just put it into a PDF because unlike a physical manual, you can't have it in your hands while you play. So the demands of in-game documentation become very significant in ways I think...
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