As a CEO and James Bond villain, I worry that remote work will allow my staff to avoid the trapdoors I have placed under their chairs.
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Unfortunately, the same holds true for Spellcaster University. Even the guides aren't particularly helpful about the underlying statistics and needs. I don't understand why devs today do this. They're not making a Dwarf Fortress where the mistakes you make ARE the game.
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I've noticed that - a tendency for games, especially smaller studio and indie games - to be massively under-documented. My guess is that it's a result of genre-shifts. You can really see in the aughts a deliberate shift away from the heavy manuals of earlier games...
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