This week on the blog, our analysis of @PDX_Dev_Studio 's @E_Universalis and the theory of history it presents continues!
This time, we're looking at how EU4 portrays war and diplomacy and esp. how it serves as a surprisingly good IR-realism simulator:https://acoup.blog/2021/05/07/collections-teaching-paradox-europa-universalis-iv-part-ii-red-queens/ …
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Non-state peoples are extremely hard to model mathematically and thus very difficult to make simulations, so it is not surprising to me that they don't work well. Even a game entirely dedicated to simulating non-state peoples would, I suspect, probably have major defects.
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