Thanks! I keep meaning to write something substantial about Imperator - I'm a Roman historian by specialization - but it has felt like a bit of a moving (always improving!) target since release.
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Vastauksena käyttäjille @BretDevereaux ja @dave_the_prof
Quite so (though I anticipate such scrutiny by someone academically versed in the era with dread and fascination!). I cut my teeth on EU4, however, and I think this manner of appraisal serves well to inform our design decisions and continue innovating.
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Vastauksena käyttäjille @Arheo_ ja @dave_the_prof
Yeah - EU4 is a lot more careful in its historical approach, I'd say, than EU3 or Vicky2 was (warning: I am one of those people who would celebrate in the streets if Vicky3 was announced) and Imperator actually includes devastation and population loss as key mechanics.
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Though I might have built the social pyramid a little differently. It can obscure differences in social structure between different regions (e.g. Mesopotamian serfs, like the mushkenum of the Code of Hammurabi, get lumped in with Greek and Roman chattel slaves)
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And because each pop type - for understandable design reasons - does different things, it pushes the player to reproduce a Late-Roman-Republic social system, which I think obscures that other systems were possible (freeholding farmers rather than latifundia, for instance)
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Vastauksena käyttäjille @BretDevereaux ja @dave_the_prof
Very true.
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Vastauksena käyttäjille @Arheo_ ja @dave_the_prof
Though again, as a historian, I'm not sure I can complain - that model of conquest-driven population change is straight out of K. Hopkins, *Conquerors and Slaves* (1981) and while it's not the only argument out there, honestly, it is the rare historical game where...
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...I can look at a game system and think, "oh yeah, I know where they're getting that from the scholarship. I wonder if they read..." Much like Eu4's debt to G. Parker and W.H. McNeill in its design.
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Vastauksena käyttäjille @BretDevereaux ja @dave_the_prof
Absolutely. It's interesting to track the evolution of scholarly theory to the progression of game design in GSGs particularly. As you noted, eurocentrism decreases strongly in later iterations of EU, and in Imperator's case, we begin to rely heavily on....
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population and culture to inform military decisions. In that case, Army and Society in Ptolemaic Egypt (Fischer-Bovet) inspired much thinking on the subject of cultural influence on armies (and vice versa).
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Fischer-Bovet is a good book; stronger on society than army but great overall. If you're still tweaking in the Hellenistic space and want more reading, check out the very recent P.A. Johstono, *The Army of Ptolemaic Egypt, An Institutional and Operational History* (2020).
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Vastauksena käyttäjille @BretDevereaux ja @dave_the_prof
I certainly shall - thanks for the recommendation!
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Oh, and you might find M.J. Taylor *Soldiers & Silver* (2020) useful too - it's a comparative evaluation of the financial and manpower resources of Rome, Carthage, the Seleucids, Antigonids and Ptolemies. Makes a good contrast of differences in resources, strategic challenges.
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