This is a really interesting question. I can't put a full answer to the question on twitter (but it has been on the blog's to-do list for a while), but I can discuss it in a little depth and give at least some idea for folks unfamiliar and seeing it show up w/ students. 1/xxhttps://twitter.com/njtmulder/status/1367127104102498304 …
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Though I might have built the social pyramid a little differently. It can obscure differences in social structure between different regions (e.g. Mesopotamian serfs, like the mushkenum of the Code of Hammurabi, get lumped in with Greek and Roman chattel slaves)
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And because each pop type - for understandable design reasons - does different things, it pushes the player to reproduce a Late-Roman-Republic social system, which I think obscures that other systems were possible (freeholding farmers rather than latifundia, for instance)
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Aye, I feel that population representation is a good way to add some level of cause/effect to state level decision-making. It's always a challenge to balance the human narrative in a game dominated by strategic choices.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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I bought EU3 played it once and quit... I couldn't get over how European dominance wasn't an emergent property. Rather it was ensured by culture group modifier to research. Western Europe 100% Eastern Europe 90% Muslim 80% Indian 50% Chinese 40% African 20% American 10%
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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Oh dear, playing an "uncivilized nation" in Victoria 2 was so brutal. You basically only existed to get a protectorate war declared on you.
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It depends. Vic2 is all about pops, so your potential is dictated by accepted cultures. As Japan, you're almost guaranteed to achieve GP status at some point due to their high literacy. As China, after facing a tough early-mid game, you can become an absolute monstrosity. 1/2
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