This is a really interesting question. I can't put a full answer to the question on twitter (but it has been on the blog's to-do list for a while), but I can discuss it in a little depth and give at least some idea for folks unfamiliar and seeing it show up w/ students. 1/xxhttps://twitter.com/njtmulder/status/1367127104102498304 …
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Quite so (though I anticipate such scrutiny by someone academically versed in the era with dread and fascination!). I cut my teeth on EU4, however, and I think this manner of appraisal serves well to inform our design decisions and continue innovating.
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Yeah - EU4 is a lot more careful in its historical approach, I'd say, than EU3 or Vicky2 was (warning: I am one of those people who would celebrate in the streets if Vicky3 was announced) and Imperator actually includes devastation and population loss as key mechanics.
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