Consequently, building a trade empire from places that aren't Europe is usually impossible, restricting non-European states to large territorial empires (generally you either run a small state on trade or a big state on land taxes in the game). 32/46
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And I should note here at the end that this isn't one big bash on EU4. Of the strategy games that treat this period, I actually think EU4 is more responsible than most - you can play minor powers, you can end up on the business end of colonialism...43/46
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...slavery is acknowledged, as are the uglier parts of the wars of religion. And the folks at Paradox have pushed the game with each numbered release (that is, EUI, II, III, IV) and each expansion to IV to be a bit less eurocentric... 44/46
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...though the 'view from Sweden' is still pretty apparent in how the game presents some things, particularly colonialism in the Americas and transatlantic slavery, things which loom rather larger in the Anglophone classroom, perhaps, than in the Swedish game studoio. 45/46
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That is my overlong take on the historical benefits and pitfalls of EU4. I suspect one day I'll write this up in a full essay-blog-post style, but for now, this is what I've got. Useful (and can be fun!) but also perilous if accepted uncritically. Like most pop history. end/46
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